|
|
|
|
|
   |
|
|
|
MAX 5 |
|
|
|
ADG Exporter v5.0 25.01.2002
ADG Exporter 5.0 enables file export from 3ds max 4 to the ADG File Format for WEB Publishing (Albatross Design Group, Inc. File Format, Copyright © 1999-2000.) ADG Exporter 5.0 has a built-in ADG Viewer 4.0 for fast viewing of 3D scenes in ADG File Format.
|
Albatross Design Group, Inc. |
|
|
Valve Skeletal Model Exporter v4.1.3.0 17.08.2002
This plugin exports mesh, skeletal animation and texture mapping data into Valve's SMD file format. It was orginally developed by Valve for 3D Studio MAX R1.x and R2.x. This version is an improvement over the other SMD exporter here at MAX Plugins, in that it now correctly exports the mapping coordinates of all models, and is compatible with all versions of max 4 and 5.
|
Alex F / Valve LLC |
|
|
Altered Worlds Exporter v3.2 16.09.2001
AlteredSaver is an interactive 3D screen saver for Windows and Linux, and includes a 3ds max 4 Export plugin, allowing users to create their own AlteredSaver scenes. The exporter saves your Max scenes as *.TNT files which can be read by the screensaver. The screensaver itself is shareware, and will run unrestricted for 30 days
|
Altered Worlds |
|
|
AURAN Jet Exporter v1.02 06.05.2002
AURAN Jet is a game authoring software available for free download. This plugin enables MAX to export objects and textures to Jet in the following file formats: *.im (Indexed Mesh), *.pm (Progressive Mesh), and *.kin ( Animation File), and includes support for Character Studio v3.x.
|
Auran Technologies |
|
|
Inventor Importer v6.1 11.11.2002
This plugin enables you to import part, assembly, and presentation files (IPT, IAM, IPN) that were created in Autodesk Inventor software. Be aware that the plugin only works if you have Inventor 6 installed.
|
Auran Technologies |
|
|
Nive 3d Exporter v0.1.2 27.01.2003
Exports scenes to *.NFD files used by the Nive 3D engine. It supports the following Max features:
- Geometric object
- Vertex data
- Texture Mapping
- Vertex painting (vertex color)
- Face Material assignments
- Camera (target)
- Light (omni)
- Materials
- Color parameters
- Diffuse map
- Diffuse map alpha mask
- Reflection map
- Sub-Materials
- All texture formats
- Keyframing info
- CS3 Biped and Physique
- and more...
|
Benoit Autheman |
|
|
TES Exporter v4.0.2.08 01.07.2002
This utility allows you to export 3D artwork from 3ds max into the TES Construction Set, the level editor for Morrowind.
|
Bethesda Softworks, LLC. |
|
|
NIF Importer v1.0 05.01.2003
Lets you import NIF files from Morrowind into 3ds max.
|
Bethesda Softworks, LLC. |
|
|
VRML 2.0 Export v4.4.1.0 04.03.2002
In order to provide better authoring environments for 3D artists, blaxxun has improved the standard VRML97 Exporter utility of discreet 3ds max 4.
The new blaxxun VRML exporter serves in 3 ways:
- as a plug-in for 3ds max4, in order to extend the available VRML helpers towards blaxxun VRML extension nodes
- as an enhanced exporter that optimizes the VRML output and supports several blaxxun extensions
- as a wizard application that helps creating a html page for the 3D content.
|
Blaxxun Interactive |
|
|
Warcraft III Model Exporter v1.0 06.11.2003
This plugin handles converting your model from 3ds max data into data that Warcraft III can use. It also handles converting and exporting your model textures into the correct format for Warcraft III.
|
Blizzard Entertainment |
|
|
Cal3D Exporter v0.8 29.08.2002
This plugin exports skeletal based character models and their animations from 3ds max into cal3d files.
Cal3d is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3d client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.
|
Bruno Heidelberger |
|
|
Enhanced MD3 Exporter v2.0 12.11.2003
This is an improved version of Pop'N'Fresh's MD3 exporter for creating Quake 3 models in 3DS Max and gmax. The following major fixes and features have been implemented:
- Correct normal export, taking into account smoothing groups
- Bounding box calculation for each frame
- Improved error checking
|
Chris Cookson |
|
|
Scene Export Utility v1.3 21.02.2001
This is a simple plugin for exporting your scene to a *.txt file.
|
Conny Klasson |
|
|
RTX Export v1.2 06.07.2003
This is basically an extended ASE exporter for 3ds max 4. It mainly supports all the features ASE supports... the author has just made some additions/changes, that make life easier:
- Local Transform Matrices and Vertices
- Skinning
- Physique (Biped 3.2)
- Bones, Biped- Bones
- Target Nodes
- Light color animation
- Visibility animation
- Camera FOV animation
- Visibility information
- Atmospheric (StdFog) export
Biped / Physique export only works with Character Studio 3.2 at the moment!
|
crow |
|
|
Cult 3D Exporter v3.0.2.28 18.01.2001
This pack allows you to export objects or scenes from 3ds max 4 to the Cult3D Designer software where you can create Cult3D Animation objects.
|
Cycore Computer |
|
|
ASE file importer v1.0 16.04.2001
An unsupported plugin from Discreet to enable ASCII Scene (*.ASE) import in MAX.
|
Discreet |
|
|
Lightscape Import/Export v4.0.0.4 22.06.2001
This plugin allows you to import Lightscape Solution files into a MAX scene. The importer imports geometry, materials, lights and radiosity. This is for Lightscape v3.2 only!
|
Discreet / Lightscape Technologies Inc. |
|
|
DirectX Exporter v1.0.0.1 12.11.2001
An export plugin for Direct3D X-files that includes mesh, material, texture and node information.
|
EffectWare |
|
|
ActorX UT Exporter v1.0.0.1 09.11.2001
ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane.
|
Epic Games |
|
|
HDXFEXP v4.0 10.03.2001
An extended DXF exporter. It allows you to export meshes as DXF 3DFACES with an option to export quads.
|
HABWare |
|
|
MAX to OBJ v4.0 10.03.2001
Generates an Alias|Wavefront OBJ and MTL file from a MAX scene.
|
HABWare |
|
|
MLI to MAX v4.0 10.03.2001
Imports AutoCAD Render material libraries into MAX.
|
HABWare |
|
|
OBJ to MAX v4.0 10.03.2001
Imports Alias|Wavefront OBJ and MTL files into MAX.
|
HABWare |
|
|
Alchemy ArtistPack v1.0 30.04.2003
The Alchemy ArtistPack for Max is a real-time production tool that helps 3D game designers and programmers to understand at modeling time how art assets will perform in the final game, all in real time with a touch of a button. The Alchemy ArtistPack for Max allows you to visualize your 3D scenes interactively directly on your development system and without leaving Max. You can display objects, animations, lighting, camera paths, and advanced shading effects.
|
Intrinsic Graphics, Inc. |
|
|
Freedom Force Exporter v4.0.1 11.04.2002
Allows you to export 3ds max files in the NetImmerse format that Freedom Force recognizes (*.NIF).
|
Irrational Games LLC |
|
|
LightWave Object Importer v0.43 22.05.2002
This is an importer for LightWave's object file format (*.lwo).
|
|
|
|
Shockwave 3D Exporter v8.5r321 Public Beta 13.04.2001
This is an exporter that allows tight integration with Director 8.5 Shockwave Studio. The exporter includes support for Multi-resolution mesh technology, providing streaming previews and levels of detail within 3ds max, character studio® biped and physique character animation, and the preview options to view a scene as it will be rendered as Shockwave 3D content.
|
Macromedia, Inc. |
|
|
Storm3D SOD Exporter v1.0 15.02.2001
Allows you to export scenes and meshes in the SOD format for use in Activisions Star Trek Armada.
|
Mad Doc Software, LLC |
|
|
Storm3D SOD Exporter v2.0 07.12.2001
Allows you to export scenes and meshes in the SOD format for use in Activisions Star Trek Armada 2.
|
Mad Doc Software, LLC |
|
|
X-file Exporter v3.0 08.10.2001
A Direct X-file exporter with support for Physique modifiers (Character Studio 3.x), released as part of the Direct X 8.1 SDK. Includes the source-code.
|
Microsoft |
|
|
Moppi Demopaja Exporter v1.0 08.08.2001
Moppi Demopaja is a demo authoring tool. It has a interface similar to the popular 2D animation tools such as Macromedia Flash and Adobe After Effects (I hope they don't have any patents on their User interfaces). Many of the user interface functionality is imitated from After Effects.
The export plugin is simply an extended ASCII exporter, enabling you to use 3D content from Max in your demos.
|
Moppi Productions |
|
|
ReelMotion Motion File Import/Export v1.0 20.04.2001
Enables import/export of ReelMotion motion files. ReelMotion is a physics-based simulation and animation tool.
|
Motional Realms |
|
|
OpenGL Export v1.0 22.04.2002
This plugin takes a frame from a max scene and exports it as a function which can be called from C code (*.CPP file), basically a set of calls to OpenGL.
|
Nick Dalton |
|
|
Orion3DMax Exporter v1.0 11.05.2001
This plugin allows Max to export hierarchies (*.KRD), animations (*.ACT) and scenes (*.KSP) to the Orion3D engine. Orion3D is a portable 3D engine using OpenGL and advanced rendering techniques such as Portals, PVS, BSP, hierarchical animation, particules systems, etc...
|
Orion3D |
|
|
Panda DirectX Exporter v4.3.0.47 01.06.2003
Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.
Supported features include:
- Mesh Vertices
- Mesh Normals (optimized list)
- Mesh Material List
- Mesh Texture Coordinates
- Mesh Faces
- Vertex Colours - if they are set in 3DS Max
- Materials (uses [Standard] max diffuse map as DX texture map)
- Material Textures - bitmap conversions to .bmp, .jpg, .png and .tga!
- Text/Binary Mode/Compressed X file
- X File Frames - with full hierarchy
This version is only for 3ds max 4.2 and 5 together with CS3.2 and higher. If you are still using max 4 and CS3.1, you need this version.
|
Pandasoft |
|
|
Fly3D Mesh Export v2.07 16.10.2003
Exports meshes from MAX to the Fly3d format (*.f3d) for the Fly3D game engine.
|
Paralelo Computação |
|
|
Quake 3 Arena Model Export v0.5b 15.02.2000
Like the name says, export models in the format of Quake 3 Arena. This was recompiled for 3ds max 4 by Rudolpho Cazabon, and is actually an older version than the one available for Max R3.x (v0.6b).
|
Pop N Fresh |
|
|
MD3 Importer v1.01 18.07.2002
This importer allows max to import Quake3 MD3 files. At the moment there is no support for tags or animation. The ZIP-file includes the source code.
|
redguy |
|
|
LWO2 Importer v0.90 06.03.2002
This plugin imports Lightwave LWO2 files, the new Lightwave file format introduced with Lightwave 6.
|
Rito |
|
|
Rhino Mesh Importer v4.0 04.05.2001
This plugin allows you to read mesh geometry from a Rhino 3DM file directly into 3ds max. This plugin will NOT read in NURBS geometry.
|
Robert McNeel & Associates |
|
|
NWN MDL Import/Export v1.0 30.09.2002
Allows you to import/export binary and ASCII MDL files from Biowares game Neverwinter Nights into 3ds max 4 and 5.
|
Scooter |
|
|
Metasequoia Import v1.08 20.10.2003
Allows Max to import Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development.
|
sio29 |
|
|
Metasequoia Exporter v1.02 11.10.2003
Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development.
|
sio29 |
|
|
Softimage dotXSI Exporter v1.6.1 20.03.2003
This is an OpenSource exporter plugin that allows 3ds max to export files in the SOFTIMAGE / Avid *.XSI format.
|
Softimage, Co. |
|
|
dotXSI Importer v1.0 20.01.2003
This plugins adds import support for the Softimage dotXSI file format to 3ds max. It only supports dotXSI v3.0 files using triangle lists. Support for polygons is not yet implemented. If you experience problems importing meshes in MAX, please make sure you have exported the dotXSI using the 'tesselation' option in XSI and exported as dotXSI version 3.0
|
Softimage, Co. |
|
|
SFC Importer v1.0.0.1 07.02.2001
This is the Unofficial Taldren plug-in for max 4 that is used to import models from Starfleet Command Volume II.
|
Taldren |
|
|
MD3 Model Exporter v6.1 beta 13.05.2002
Exports MD3 files for use with Return to Castle Wolfenstein and Quake III Arena. This is a recompile of the Pop N Fresh exporter, and now correctly exports triangle normals
|
TiCaL |
|
|
MDC Model Exporter v0.1 beta 15.05.2002
This plugin can export MDC files to be used with Return to Castle Wolfenstein.
|
TiCaL |
|
|
Wolfenstein Skeleton Exporter v1.1 09.08.2002
Exports skeleton models (*.MDS) for use with Return to Castle Wolfenstein. It supports Character Studio v2.2 or higher.
|
TiCaL |
|
|
XFrog Importer v1.0 15.06.2002
The XFrog Plugin for 3ds max is a combination of procedural object and importer plugin which enables max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside 3ds max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created.
Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive.
|
Timm Dapper |
|
|
Tron World/Model Import/Export v3.2 28.04.2003
Allows Max to import levels (.LTA files) from Tron 2.0.
|
Touchdown Entertainment, Inc. |
|
|
TurnTool Exporter v2.12.10 06.11.2003
The TurnTool Exporter allows 3ds max to export files in the TurnTool *.TNT file format. Modelling a 3D scene for realtime display with TurnTool is quite similar to using other tools for realtime 3D. Follow a few rules of thumb and you are ready to create fantastic realtime TurnTool content of your 3D artistry.
Content created with this plugin and the demo version of TurnTool has a logo printed across it, the registered version of TurnTool removes this.
|
TurnTool ApS |
|
|
SMD Exporter v2.0.0.1 13.06.2001
A plugin to export files to the Valve Skeletal Model format (*.smd), the format used to get your models and animation into Half-Life. Thanks to Conny Klasson for recompiling it for max 4.
|
Valve Software |
|
|
Viewpoint Media Exporter v1.0 01.05.2001
Viewpoint Media Exporter allows you to export your scene directly from 3ds max in the Viewpoint Media File formats, *.MTS and *.MTX/*.MTZ. With Viewpoint Media Exporter you can set compression options, make minor adjustments to the camera and shadows, set animation controls, and publish a test *.HTML file.
|
Viewpoint Corporation |
|
|
WildTangent Exporter v2.3 08.04.2002
Exports scenes and animations to an HTML file which can be viewed using the WildTangent Web Driver 3D browser plugin.
|
WildTangent |
|
|
Lightmap Maker Exporter v1.0 28.12.2002
Allows 3ds max to export scenes to the *.TRI file format used by Light Map Maker, a program for baking lighting into 3D scenes.
|
Windssoft |
|
|
|
|
|
|
|
|
|